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Project Spotlight: Food Truck

  • Writer: lammgiang
    lammgiang
  • May 17
  • 2 min read

Updated: May 22

Old-School Hong Kong Action-Comedy Vibes


This project evolved over the years from a small school assignment into a larger kung fu action world-building project.
This project evolved over the years from a small school assignment into a larger kung fu action world-building project.

References, Influence and inspirations:

I love the golden era of Hong Kong cinema from the 1970s to the 1990s. There are many classic action and kung fu fighting scenes that are highly iconic and memorable. I am also a fan of Chinese calligraphy and the energy it carries. For me, it is a way to learn about and celebrate Eastern culture.


Legendary Weapons Of China (1982)

Directed by Lau Kar Leung





Drunken Master | 醉拳 (1978)










How it started:

It all began as a food truck design for a school project. I wanted to stand out, so I made something unusual. Assuming most of my classmates would design theme park, taco, ice cream, or burger trucks, I decided to mix ancient and modern Chinese themes. Here are a few early sketches in pen and ink. My school days weren't like the current "K-Pop Demon Hunters" era.

Various design sketches.
Various design sketches.

I imagined them traveling from village to village, city to city—an adventure story.
I imagined them traveling from village to village, city to city—an adventure story.
I was undecided, so I explored a porridge/noodle truck.
I was undecided, so I explored a porridge/noodle truck.
Using a car engine as a fire oven! A cooking scene in the neighborhood, where people are eating and playing mahjong.
Using a car engine as a fire oven! A cooking scene in the neighborhood, where people are eating and playing mahjong.

Its evolution over the years:

I let the project sit for a while and eventually picked it up again. I reworked the theme brought more western/modern element into it; and did a few mockup illustrations for game and film concepts, bringing more comedic and action-driven qualities to the project.

Added some silliness into the work.
Added some silliness into the work.
I picked up Moho and started animating the character and his attitude.
One of the big bosses and his twin sidekicks. The martial act he practice is a strong form of style.
One of the big bosses and his twin sidekicks. The martial act he practice is a strong form of style.
A mockup for a beat 'em up game.
A mockup for a beat 'em up game.
A mockup for a beat 'em up game.
A mockup for a beat 'em up game.

Keep pushing:

 I pushed myself one more time, leaning into a more graphic style with heavy brush strokes, dramatic cinematic lighting, and a strong reliance on reference images (ShotDeck) . I used this boxing kid as my character as an experiment to push forward with a cinematic feel and to show more vulnerability.

The Boxing Kid
The Boxing Kid
Using Big Trouble in Little China as reference
Using Big Trouble in Little China as reference
The lighting creates more tension.
The lighting creates more tension.
Fighting is a part of life.
Fighting is a part of life.
Pain is part of the process. To bleed is to be young.
Pain is part of the process. To bleed is to be young.

This project has been a massive milestone in defining my visual style, blending the high-energy spirit of classic Hong Kong cinema with dramatic, atmospheric lighting. It’s a world I’m continuously building upon and expanding. To see the full collection of character designs, game mockups, and environment concepts, animations, head over to the main project page here.

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