Art direction - IP development
With extensive experience across mobile, indie (PC/Console), and short film projects, I am a Senior Concept & Visual Development artist dedicated to the art of visual storytelling. Over the years, I have navigated every stage of production—from early blue-sky concepts to final post-production assets—collaborating with world-class teams at companies like Storm8, Scopely, and Jam City.
I thrive on the challenge of crafting unique visual identities for every project. Through deep research and iterative design, I find creative solutions that balance aesthetic beauty with technical functionality. My portfolio reflects this versatility, showcasing a career spent mastering the intersection of character design, environment art, and animation.
Select Clients: Agora, Tandemi, Storm8, Scopely, Jam City, Big Grin Productions, Sleeper, Wild Life, Idle Games.
Software: Blender, Clip Studio Paint, Moho, Spine, After Effects, TVPaint.










